Namespace MohawkGame2D
Classes
- Audio
Access audio functions.
- Draw
Access shape drawing functions.
- Game
Your game code goes inside this class!
- Graphics
Access texture drawing functions.
- Input
Access player input functions.
- Random
Generate random values.
- Text
Access text drawing functions.
- Time
Access time information.
- Window
Access window information.
Structs
- Color
Represents an RGBA color (32-bit) using 8-bit byte color components (numbers from 0 to 255).
- ColorF
Represents an RGBA color (128-bit) using 32-bit float color components (numbers from 0.0f to 1.0f).
- Font
Represents a font.
- Music
Represents a music file (audio over 10s long).
- Sound
Represents a sound file (audio 10s or less).
- Texture2D
Represents a 2D texture.
Enums
- ControllerAxis
Defines the various controller axes (analog inputs) in a generic way.
- ControllerButton
Defines the various controller buttons (digital inputs) on a generic way.
- KeyboardInput
Defines keyboard keys.
- MouseInput
Defines mouse buttons.
- PolygoneMode
Mode for drawing polygons.